Can someone please give me some Xpresso help here?
I’m clearly missing something. I have a setup, in the file attached, where selecting a button under my Controller user Data determines the direction my object is pointing.
Its passing it on through a Condition Node in Xpresso, but I would like to be able to enter the actual degrees of rotation instead of however its working now.
The way I figured out the correct numbers in my current setup was connecting a Result Node to my object, rotating to the degree I wanted, and finding the Real output.
C4D works by default with rotation as Radians (makes math easier in some things) so to be able to get the degrees you want working put a Degree node in between the Condition and the Torus node and set it to Degree To Radians so you will be able to put degrees into the Condition node slots but have them translated to Radians that the Rotation.H port of the Torus wants.