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Animation interpolation

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Rolf TollerudAnimation interpolation
by on Feb 21, 2015 at 5:44:56 pm

I have an motion fbx file that I want to use for animation the motion starts at frame 100. I frame 0 I have the figure in t-pos. But I get no soft transition despite that there is no key frames between frame 0-100. Isn't interpolation automatic? Must I handle all the joints one by one?

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Rolf TollerudRe: Animation interpolation
by on Mar 4, 2015 at 11:13:15 am

I have the answer in case others are interested.

To set startpos, disable the "Use Animation" command, select all the skin weight tags and click "Reset Bind Pose".
Then unfold from the hip and select all joints before setting keyframe on frame 0.

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