Have a video wall using a multishader (with videos) to create a mosaic of a still image. The videos are all headshots of different people saying the same quote. Im guessing because of how the multitshader works on the average color mode when creating a mosaic, is that its treating every frame of the videos as a different image, and then calculates which shader would be best match and then chooses that one..
I'm experiencing some flickering happening with a few of the videos where people are shifting around a little bit. It shifts from one video to another and then back..
Does anyone know how to stop this from happening. Like is there a way to lock the multishader texture to the cloner without it continually analyzing every frame of the video. or maybe just taking a specific frame and then making the cloner/multishader editable where it will apply the corresponding shader to the object
Re: Multishader flickering problem by Adam Trachtenberg on Feb 21, 2015 at 1:25:11 am
How are you distributing the multishader channels on your clone? Random effector? Or are you using the index ratio setting in the multishader itself? The latter should fix the problem. Or if you're using the randome effector, set the random method to sorted.