I have a scene, where a cloner is being animated through a spline using a spline effector. The clone is revealed using the scale function of a Plain effector. I would love to use the Position function of the plain effecotr so there is a small amount of Y position shift, kind like like " falling" as they reveal. However because the spline effector I cant do this.
effector order is important (in the Cloner's "Effectors" tab) - effectors are evaluated top to bottom so if the Spline effector is on top and the Plain effector is underneath it, it should work as you want.