MAXON CINEMA 4D: Cinema 4D Forum Adobe After Effects Forum

Cloner Instances and random offset texture animation

COW Forums : Maxon Cinema 4D

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Long Wang
Cloner Instances and random offset texture animation
on Feb 13, 2015 at 8:29:12 am

here is my situation:
i am making a candle animation . i need lots of candles . but the candle body model is high poly.i just need render instance checked in cloner . that will be much faster than without instance checked.
i use a plane with loop animation fire texture. i want all planes play animation random offset. i did this by using time effector and multi-shader. but it will not work while instance checked . of course not .

here is my idea, but not success yet:
use two cloner objects;
cloner 1 : candle body render instance checked
cloner 2 : use cloner 1 as object cloner, choose body's one point as position to clone fire plane..
how to do this?



here is the scene file
http://f1.creativecow.net/file/8551/8551_helpfile.c4d.zip


Return to posts index

Brian Jones
Re: Cloner Instances and random offset texture animation
on Feb 13, 2015 at 4:10:24 pm

you should be able to use two cloners with identical settings one with Instances, one without. Lined up correctly you would not need to use a reference point.


Return to posts index

Long Wang
Re: Cloner Instances and random offset texture animation
on Feb 14, 2015 at 11:09:09 am

but if i want to change the setting , i need to change both cloners?
and now i find the way to get that ..
one cloner, but use multi-shader for instance rendering. it works fine.


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]