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Connecting all Objects, Including Camera Projected Textures

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Hayden MartinConnecting all Objects, Including Camera Projected Textures
by on Feb 10, 2015 at 1:12:58 pm

Hi there

I've attached the scene file

I'm struggling to merge all of the objects together as one so I can move it around freely without the camera projected textures still 'slipping'

I know it's simple but I just cant figure it out

Can someone help?

8531_wipeout.c4d.zip


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Adam TrachtenbergRe: Connecting all Objects, Including Camera Projected Textures
by on Feb 11, 2015 at 4:57:03 am

If I understand correctly you just need to put everything you want to move inside a null (not a connect object). If your objects are camera mapped then the projection camera also has to go inside the null.


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