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Height map texture bake problem

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Jack Lawy
Height map texture bake problem
on Feb 1, 2015 at 12:24:57 pm

I have a problem with height map texture baking. I use R16 Studio.

The preview is just not what I want. I want a regular height map with black and white colors but something got wrong.

I used landscape from c4d, I flat the UVs, and I also unchecked "Linear Workflow" on Project Settings.

As you can see on the preview, something is wrong.

Images:
http://s9.postimg.org/gtwygmktr/image.png
http://s9.postimg.org/5qhxoroxb/image.png
http://s9.postimg.org/yvg3efeun/image.png
http://s9.postimg.org/ab443p8mn/image.png
http://s9.postimg.org/3n7ih3p4f/image.png


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Brian Jones
Re: Height map texture bake problem
on Feb 3, 2015 at 4:09:08 am

If I understand what you want (something like a Bryce heightfeild output maybe?) don't bake, try rendering from above the landscape with a camera set to Parallel projection.


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