Hope you are well.
I'm going mad as I'm not able to get over a problem.
I've got a DNA Chain made out of, 3 cylinders (sweep nurb), 2 vertical and 1 horizontal connecting both.
The horizontal one is under a linear cloner, which makes it look like a ladder.
I've added a twist deformer and I've achieved what I wanted.
But instead of having a solid line (horizontal cylinder) the client wanted it to be made out of particles.
So I've added a cloner with small spheres mapped to my previous object.
I've animated it all looks fine when you run hardware and software preview or when you render a still on the viewport..
but when you render it, thos particles (mapped to the cylinder) go out of place.
I've also tried to apply the twist to a matrix but it doesn't work as I need my sweep nurbs to distort as wel.
I thought it could have been solved with a mograph tag and then baked, but with no luck.
I've attached a simplified file as per my description it might sound very confusing.