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New computer can't handle cinema. Settings tips?

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Martin Pedraza
New computer can't handle cinema. Settings tips?
on Jan 19, 2015 at 6:25:33 pm

So, here at work i was given one of the new mac pros to get trained with cinema, so for the moment i'm studying with GSG tutorials and some lynda stuff.
However, I am quickly finding the limits of the machine, even doing fairly simple stuff. For example: I just did this gsg tutorial, and the cloner object, sans textures, sets me to box viewing mode the second i start the dynamics simulation. The computer also slows to a crawl.
Since i'll be asked to work in HD here, i'm more than fairly worried.
The computer is a 3.5GHz 6core intel Xeon E5, running 16gb of 1867mhz DDR ram. The graphics card is a AMD FirePro D500 3072 MB.
I'm running the R16 version of cinema.
So, are there toggles in the settings to speed things up? Or is the rig just not up to the task? Thanks in advance!


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Brian Jones
Re: New computer can't handle cinema. Settings tips?
on Jan 20, 2015 at 4:25:19 am

don't have the time to watch the whole tutorial do you mean the buttons around the 40 minute mark? If so, is your cloner/Object/Render Instances check or not checked?


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Martin Pedraza
Re: New computer can't handle cinema. Settings tips?
on Jan 20, 2015 at 2:06:49 pm

Damn! I linked the wrong Tut.

http://greyscalegorilla.com/blog/tutorials/how-to-model-texture-and-light-a...

The computer switches to box rendering when i start the dynamics simulation of the gumballs. And I didn´t check for the instancing, thanks for that, I´ll look into it.


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Brian Jones
Re: New computer can't handle cinema. Settings tips?
on Jan 20, 2015 at 3:12:45 pm

that's a good place to start. While it may not be your problem, any machine can be brought to it's knees with enough actual geometry - instances are far quicker. C4D can handle huge numbers of polys in few objects very well but huge numbers of polys in many objects will slow things down.


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Martin Pedraza
Re: New computer can't handle cinema. Settings tips?
on Jan 20, 2015 at 5:36:20 pm

I think i've found one fo the problems.

There seems to be some serious openGL issues between R16 and the new macpro.

Here's some info, for anyone interested.

http://forums.cgsociety.org/showthread.php?f=47&t=1222328&page=1&pp=15
http://www.c4dcafe.com/ipb/topic/84914-r16-poor-opengl-on-new-mac-object-hi...


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