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Fade in clone instances randomly.

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youragainFade in clone instances randomly.
by on Jan 18, 2015 at 11:29:48 pm

I'm having a lot of difficulty doing getting instances of a cloner object to fade in randomly.
I've read several posts trying to explain this, but I still can't get it to work.


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Adam TrachtenbergRe: Fade in clone instances randomly.
by on Jan 19, 2015 at 7:08:05 pm

The best way I can think to do it is to borrow the method from the GSG card flip tutorial; that is, control visibility with a noise in the shader effector (influencing a mograph color shader in the cloner material's alpha channel). Then animate the noise shader's high/low clip values accomplish the fade.

Example file: 8417_randomlyfadeinclones.c4d.zip


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