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Scale texture detail to preserve memory?

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Michael Lansdell
Scale texture detail to preserve memory?
on Jan 5, 2015 at 2:40:57 pm

Is it possible to scale texture resolution to preserve memory? I have a sphere textured with 32 21600x21600 textures, tiled to make a complete surface - but obviously trying to render this is a problem!

As I don't need all the detail all the time, is there a way to get C4D to intelligently use different quality textures to enable the highest quality possible whilst not destroying the 32GB of RAM on my computer?!


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