I have a series of elements that i need to create with a number based texture 1,2,3,4 - 90, 91 etc.
In 3ds max i would have used and .ifl file which is a list of texture names and a number to specify how many frames to hold the texture for e.g
and so on.
My question is, is there a way of doing this within cinema4d? One way round is to generate an animation that has all the specified numbers at the set number of frames but this means if a change is required (which is always very likely) it's more work.
on Jan 5, 2015 at 3:01:26 am Last Edited By Brian Jones on Jan 5, 2015 at 3:02:28 am
if they are named in a sequence, like in your example, C4D will treat it as an animation and you can hit the Calculate button in the Bitmap Shader dialog (click on the name of the first image when you load it in). Then just change the Movie Frame Rate - for your example 10 frames per image assuming 30 FPS set it to a frame rate of 3. That\'s all good if you want a consistent number of frames per image, if you wanted some uneven spacing I can only think of actually keyframing the images... ah, you could probably also do it with xpresso