I am working in a 3d globe based in a texture of 8000px , for some reason when I zoom a lot the map is not crips enough. I have changed in the editor tab the of the material the Texture Preview Size to the maximum, but still not cripsy.
Re: texture on full quality by Brian Jones on Jan 1, 2015 at 5:58:01 pm
if you zoom in enough the pixels are visible there is nothing you can do, if you zoom in and the image is fuzzy it may be that the image _is_ fuzzy. What happens if you do an equivalent zoom-in in photoshop (or whatever)?
Either way your texture may be insufficient, try the NASA textures referenced in this thread https://forums.creativecow.net/readpost/19/886116
The crispness of bitmap textures in renders is affected by the material channel's Sampling setting and the render AA settings. By default Cinema assigns MIP sampling when you load a bitmap in a texture slot. MIP reduces flickering in animation but it also makes the bitmap a little blurry. If you want it really crisp use Square sampling, or turn sampling off altogether.