Effector Time Offset question
by sean bowering on Dec 30, 2014 at 9:58:10 pm
i'm trying to add some time offset to a random effector but i'm not having any luck. i've tried using the random effector's time offset. i've tried using the time offset on a shader effector and a time effector and no joy either... i must be doing something wrong. i'd like to stagger this reverse explode animation so the objects don't all land in their position at the same time... any ideas? project file attached.
Re: Effector Time Offset question by Adam Trachtenberg on Dec 30, 2014 at 11:59:51 pm
Time offset only affects clones that have keyframed animation. For your scene I would use another random effector set to affect clone weight to make the explosion appear more gradual. In the scene below I keyframed the falloff weight of the random effector controlling translation and the strength of the random effector controlling weight. Also put in a delay effector to give it a little ease-in.