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2 Side Camera Projection Issue C4D

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Hayden Martin
2 Side Camera Projection Issue C4D
on Dec 29, 2014 at 5:05:03 pm
Last Edited By Hayden Martin on Dec 29, 2014 at 5:34:57 pm

Hi, I'm having a problem with camera projection of racing decals onto a vehicle...

So far, the textures will not stay on just one side - instead they go directly through the object and end up flipped on the opposite side - not a good look.

How do I go about solving this issue?

I've attached images to reference...

This angle is fine - this is how I intend this side to look:


However, the reverse is wrong - I want the same logos, but the correct way around:


Underneath is even worse - you can see the texture passing through like an xray:


Here are the objects as well as texture details:


Would love some advice!

Here is a DropBox link to DL the scene file and textures:
https://www.dropbox.com/sh/s9hib52j1xt2val/AAA3HsUjKhd5c-77StoijmTqa?dl=0

Thanks!


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Adam Trachtenberg
Re: 2 Side Camera Projection Issue C4D
on Dec 30, 2014 at 3:08:46 am

Use polygon selection tags to restrict the textures to the polygons on which you want the decals to appear.


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