THere's probably another way to do this, but this is how i'm trying to do it.
I have object, and my camera is just flying around it 360 degrees.
yes, I could keyframe it, but i want to be able to change stuff around.
Right now I have a camera in a Null with an Align to Spline tag on the null, and the spline is just a big circle. So far, that's easy. Just animate the align to spline 0-100%.
But I want to be able to rotate the camera based on the position 0-100%.
I'm sure I can translate this with xpresso, but i cannot figure out how.
I added an xpresso tag, pulled in the Alight to Spline tag with it's Position on the out, and then brought in the camera and it's global rotation H, but obviously that doesn't give correct values just 1:1