by Kerry Akif on Dec 6, 2014 at 10:41:07 pm
I'm trying to drop a load of tennis balls that bounce onto a floor and then bounce back up to form a logo.
I have a cloner with the object set to the shape of the logo and the texture of the logo on a camera map. The Dynamics will bounce the balls but I can't figure out how to get them to bounce back into the shape of the logo (logo is a bit of an egg shape. I've tried an attractor but it doesn't give me what I want exactly with the balls forming in a nice shape to still make out the logo (how it looks like within the cloner before any dynamics happen)
I originally also had an emitter spitting out the balls within a static mesh of the logo but they wanted the balls to bounce first and then form the logo.
Any idea's how I can get this looking good, would be much appreciated. Thanks!
Re: Dynamics/Cloners/attractors by Brian Jones on Dec 9, 2014 at 3:55:37 am
don't know if it's possible to turn gravity off particle by particle with Dynamics perhaps wiser heads know differently... it's easy with x-particles to turn off gravity for an object after a collision (and is probably possible with TP) getting the particles to form your shape after that is not something I've had time to test but it's probably possible