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Kerry AkifDynamics/Cloners/attractors
by on Dec 6, 2014 at 10:41:07 pm

Hi Guys,

I'm trying to drop a load of tennis balls that bounce onto a floor and then bounce back up to form a logo.

I have a cloner with the object set to the shape of the logo and the texture of the logo on a camera map. The Dynamics will bounce the balls but I can't figure out how to get them to bounce back into the shape of the logo (logo is a bit of an egg shape. I've tried an attractor but it doesn't give me what I want exactly with the balls forming in a nice shape to still make out the logo (how it looks like within the cloner before any dynamics happen)

I originally also had an emitter spitting out the balls within a static mesh of the logo but they wanted the balls to bounce first and then form the logo.

Any idea's how I can get this looking good, would be much appreciated. Thanks!

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Brian JonesRe: Dynamics/Cloners/attractors
by on Dec 9, 2014 at 3:55:37 am

don't know if it's possible to turn gravity off particle by particle with Dynamics perhaps wiser heads know differently... it's easy with x-particles to turn off gravity for an object after a collision (and is probably possible with TP) getting the particles to form your shape after that is not something I've had time to test but it's probably possible

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