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Boole multiple objects results in unpredictable geometry

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david davids
Boole multiple objects results in unpredictable geometry
on Dec 3, 2014 at 3:36:36 pm

I am trying to use the Boole tool to subtract one set of objects (cylinder and cube) from another (again, a cylinder and a cube). Is there a certain way these multiple booles should be stacked to avoid odd geometry.

please see screen shots








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Brian Jones
Re: Boole multiple objects results in unpredictable geometry
on Dec 3, 2014 at 6:19:13 pm

what are you trying for? An arched doorway? or is it something else?


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david davids
Re: Boole multiple objects results in unpredictable geometry
on Dec 4, 2014 at 10:44:15 am

Yes, an arched doorway. Problems begin to occur when I use one shape (a cube and cylinder combined) to punch through another shape (to create a proud surround to the doorway) and a further volume (the body of the building itself). I have made all geometry editable and cleaned up the polygons, but still there is something going wrong.


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Brian Jones
Re: Boole multiple objects results in unpredictable geometry
on Dec 4, 2014 at 4:25:36 pm

try turning off High Quality in the Booleans. I would likely try to do it via some other method (Sweeping along a spline probably)


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