I've read through internet a lot about constraints and PSR constraints and all the other things but since i'm a dummy, i cannot use them effectivly.
Forexample, i have a character with a hat. I PSR the hat on the head joint and when i animate my character, the hat rotates and navigates somewhere else. The same with the objects character suppose to hold. When i turn characters, the objects either rotate.
Is there any tutorial for dummies which explains how this constraints work , why they are different (like PSR or Parent or Clamp etc) and which one is ideal for which situations.