Hey guys, I'm a long time 3dsMax'er but new to C4d, and I've got a scene with a couple of clouds that I made using the cloud generator plugin. It uses a combination of Thinking Particles and Pyrocluster to generate some really nice looking clouds, also on custom mesh. They render quite fast but when the particle count gets higher (more than 5000 particles in 1 scene), somehow saving the .c4d file starts taking FOREVER. I'm talking +10mins of saving for a file with 12000 particles here. The .c4d file gets quite big as well, 132mb. Is this normal or does it have something to do with the way the plugin is set up or how I tweaked it?
I had the same problem with Cinema few days ago, but i solved it.
It looks like cinema saving positions of individual particles into own .c4d file. - its took forever and file has fenw gigabytes- It is some kind of error on maxon side i suppose. Before saving, just refresh playhead at frame 0 - you have no borned particles, so you can save file easily.
Also i recomend using of thinking particles or houdiny / you can gou further and faster :)