I'm doing a series of scenes and rendering DOF mattes for each scene. It's working great, but I have an object that I'm fading out of a few seconds. I'm using the display tag and visibility to fade.
When I render the depth matte, the faded object cuts off in the matte. I thought there was a workaround for this, but can't seem to find it. I tried rendering the transparency in the material, but same issue. Anyone have a workaround?