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Metaball and cloner problem

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Michael GoldbergMetaball and cloner problem
by on Nov 14, 2014 at 3:53:59 pm

Hi all,
I have a cell dividing, and I'm using a meatball to divide the cell.
I want to clone objects onto the surface of this meatball. When I use surface mode for the cloner (I'm using surface to give the clones a little more randomness than using vertex mode), the clones jitter along the surface as the meatball polys change. Anyone have any suggestions for having the clones be stable?

http://f1.creativecow.net/file/8186/8186_metaballproblem1.c4d.zip



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Adam TrachtenbergRe: Metaball and cloner problem
by on Nov 14, 2014 at 3:58:27 pm

I don't think it's possible since the metaballs are continually generating a new surface and the cloner has to recalculate each time the surface changes. Maybe you can use vertex mode and use another method to give it more randomness. Maybe a Random effector or shader effector with noise shader affecting visibility?


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Michael GoldbergRe: Metaball and cloner problem
by on Nov 14, 2014 at 10:04:19 pm

Thanks Adam,
That's kinda what I thought. Vertex mode works pretty good, I'll go from there.

Mike



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