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Object Avoid

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Jason SmithObject Avoid
by on Oct 30, 2014 at 12:07:15 am


I'm trying use X-Particles to make them act like a crowd simulator.

Is there a way to make it so that if I have a Box in front of the particles, that they start to peel to either side instead of running into that box?

In the picture, on the left is what is happening in c4d. On the right, is what I want it to do, where the red zone is a dead area as they are trying to move around the object.

I appreciate any advice!


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Lance MoodyRe: Object Avoid
by on Oct 30, 2014 at 6:47:31 am

Could you make some collider objects that don't render but have that wedge shape so that the particles do part in the way you wish but are not seen in the render?

I think rob garriot did something very like this in a recent show (maybe Siggraogh ) and that video is up on Cineversity. he had wind particles parting in from of a bike..


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Brian JonesRe: Object Avoid
by on Oct 30, 2014 at 1:40:12 pm

or possibly an Attractor set to negative values with the right shape of falloff

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