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Organic hexagonal structure

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Arthur BaerOrganic hexagonal structure
by on Oct 27, 2014 at 11:59:33 pm

Dear CCOW,

I'm trying to create a organic structure similar to this one:

What I have managed to do, is to create a Weaire-phelan structure, but now im stuck at converting it into an organic wireframe.

My limited knowledge has led to think that this would work:
Edge selection on objects -> mograph cloner / object -> spheres on edge selection -> inside metaball -> shader effector changing sphere scale.

I'm stuck at the third stage, as I can't get a sufficient number of clones to imitate the organic feel. This might be totally wrong all of it, and maybe I should turn my attention to thinking particles instead?

Looking forward to your tips,
/ Design student in peril

My tetrakaidecahedron flower:!i4MUnBSa!LQyLHS3VfVix_YIfL1iwQOHO1WSmexXoR_5kBcgbS5s

ps. reference by Daniel Widrig (

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