What I have managed to do, is to create a Weaire-phelan structure, but now im stuck at converting it into an organic wireframe.
My limited knowledge has led to think that this would work:
Edge selection on objects -> mograph cloner / object -> spheres on edge selection -> inside metaball -> shader effector changing sphere scale.
I'm stuck at the third stage, as I can't get a sufficient number of clones to imitate the organic feel. This might be totally wrong all of it, and maybe I should turn my attention to thinking particles instead?
Looking forward to your tips,
/ Design student in peril