maybe this can be a really basic question, but is drive me crazy.
I just finished to model a mesh in C4D and when i go to use the sculpt tool, after the increase the polygon subdivision i have some strange error on the mesh. I have checked the total mesh and i had some no planar polygons. After i make them triangular, i solved the problem with "no planar" polygons, but now i have 83 complex polygons. How i can correct these 83 complex polygons?
thanks for reply. I was worried about nonplanar polygons because are around the area where i have mesh problems. So i was thinking that nonplanar polygons was my problem! If you are telling that i don't have to worry about them, i can not understand why there are strange error on my mesh (see attachment of the last post).