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Align Clones

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Pravin Chottera
Align Clones
on Sep 25, 2014 at 11:40:27 pm
Last Edited By Pravin Chottera on Sep 25, 2014 at 11:41:06 pm

I'm cloning an object around a sphere, but I want all the objects to align themselves to the normal of the sphere - meaning they should all point outwards from the sphere.



I've fiddled with the align settings and can't seem to get it.

Any help would be appreciated!


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Brian Jones
Re: Align Clones
on Sep 26, 2014 at 2:34:55 am

clones want to align themselves along their Z axis, probably your objects are aligned along the Y axis (they point up?) if so just do + or - 90° P in the Transform tab, nothing else. It won't help to choose an Up Vector with that shape unless it's origin's rotation is odd.


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Pravin Chottera
Re: Align Clones
on Sep 27, 2014 at 6:24:13 am

That did the trick! Thanks! It's interesting they align along z. Any reason behind this?


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Brian Jones
Re: Align Clones
on Sep 27, 2014 at 3:40:43 pm

it's just a choice they had to make at some point. It's like why is Y the up direction and Z into the screen (in the perspective view)? That's the way it mostly is now but earlier on it seemed like half and half (with the programs I saw anyway) and that's really just 'were the developers looking at a Front view or a Top view all the time when they were deciding'. The IGES format still has a "Swap Y and X axis" in the prefs but that's the only one now (of C4D's available formats).


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Pravin Chottera
Re: Align Clones
on Sep 28, 2014 at 5:14:36 pm

Very good to know. Being able to animate the axes of the clones is pretty nifty.


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