my goal is to replace the demon model with the body of a human and the wings of an angel, decreasing the size of the wings a lot, and all of this without losing the animations.
Now, my problem is that i don't understand at all the machinations of what is going on in this file, I have no familiarity with the terms rigging, skeleton, joint, IK?, baking, etc, much less being able to tell what the model in this file is classified as, if it was possible i would appreciate if someone could take a look at it and tell me the animation and rig system that exist in this file.
I would also like to know if it is possible to achieve my goal, if changing the size of the wings is possible without ruining the animations, and if it is possible to change the model.
If yes I would greatly appreciate being directed to an appropriate tutorial that could help me, I have tried to search but since I dont even know how to identify the animation type or the rig type it's been hard to find the information i need.
Probably not getting much response because this is a way advanced project for a complete beginner. It's certainly doable but too complicated to explain in a forum post. Do you belong to Cineversity? There are quite a few applicable tutorials there.
Thank you for the answer, unfortunaly I do not belong to cineversity, yes I realize ratio of complexity of the project to my experience is quite unbalanced, but i would like to try my best all the same, I would appreciate if you could tell me the keywords I'm looking should I search for a tutorial.
What is what i want to do called? Is it a remodel? A re-rig? Changing bones on a key based animation with xx joints? My greatest problem is that i do not know the terms that describe what i want to achieve.