I was hoping someone could help me with a slight issue im having, is there a way for me to apply hyperNURBs to only a selected part of an object?? Or on the same object exclude a part where i dont want the hypernurbs to affect it?
There's no adaptive subdivision in Cinema so you can't dynamically change mesh density. But you can control the smoothing in a couple of ways. With HyperNURBS (now called Subdivision Surface) you can add weighting to polygons, edges, and points. You do that by first selecting the parts you want to adjust and then holding down the period key while holding down the LMB and dragging.
Another approach would be to use the Smoothing Deformer. For this you first need to subdivide your mesh. With the deformer you can use falloff or you can control the smoothing with a vertex map tag.