This is kind of annoying the material in combination with the way my polygon moves is causing highlights to pop on and off quickly. I think I understand why it is happening, but I'm not sure how to eliminate or at least reduce it. Correct me please if I'm wrong, but it seems to happen as a flat surface become perpendicular with a light source.
I included a sample movie in the link below. I need to create this look with hard-lined polygons, but I hope I can get rid of the highlights popping on/off.
Example: look for the white highlights the pop on/off in a matter of 1 or 2 frames:
I did a render last night with no material at all and highlights still pop on/off. See the link below.
Im starting to wonder if it is a polygon issue. Anyone else ever notice how when polygons overlap sometimes it causes weird things like artifacting and such? I would love to know what causes that and if it is correctable too.