this is a drink package i modeled using subdivision surface method in c4d, but i have issues when i tried to uv map texture with a widespread label .psd file. edges will be deformed when i add uv map to this object. and also i cant make seamless tuxture edges.
am i doing a wrong way to texture this package? what is best method for texturing nurbs in c4d so result will be seamless and awesome?
I too would like the answer to this question. I noticed that when my perfectly created texture that I have placed on my UV is messed up once I subdivided it, mucking up the texture surface. How can you get a realistic sense of what the texture will look like once you place it in a Sub-D surface?