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Collision deformer question

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Pravin Chottera
Collision deformer question
on Aug 18, 2014 at 4:48:14 pm

Hi all,

I've been playing around with using the Collision deformer instead of a Metaball, but was wondering how to adjust the place where the material "pinches" between two objects.

Here is an image to explain what I mean:



I was hoping to create something "gooey" that would pinch and stretch for a while before breaking.

If there is another way to this other than the Surface deformer, I'd love to hear it!

Thanks!


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Pravin Chottera
Re: Collision deformer question
on Aug 18, 2014 at 9:26:18 pm

In case anyone was interested, I found a thread discussing how to fake this effect here: http://forums.cgsociety.org/archive/index.php/t-1088321.html

I was able to make this:



While I'm satisfied with the results, I would be great to figure out another way to do this. Especially so that creates a consistent width throughout the majority of the connection, which is less than perfect.

Can this be done in RealFlow? Or some other liquid sim?


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