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Expanding colision surface

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Joao CercaExpanding colision surface
by on Aug 12, 2014 at 10:32:46 pm

Hello people!

I am having a small (at least I think it is) problem with collisions and surfaces.

I have a rigid body (ice cube) falling inside of a collider body (glass) with a static mesh shape and also a taper deformer.

Is it possible to expand the collision surface of the glass after applying the taper deformer? If not, it makes no sense to have it because then the ice cube cannot interact fully with the glass.

I uploaded a picture of my scene.

Thanks



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Pravin ChotteraRe: Expanding colision surface
by on Aug 13, 2014 at 3:47:30 am

Have you tried using the "Current State to Object" function? It creates a duplicate of the object with the deformer "baked in".

Here is a screenshot for reference:



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Joao CercaRe: Expanding colision surface
by on Aug 16, 2014 at 5:57:20 pm

Sorry for the late reply. It worked perfectly. Thanks


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