First time posting. I have an image that I've split into 30 tiles and are being used as separate tiled material tags on a single object. All the tiles line up perfectly, but when I use the displacer deformer the displacer only applies to the displacement of the first material tag. Is there a way to make the displacer object apply to all the texture tags on the object?
I'd like to use the displacer deformer so I can project a couple splines directly onto the surface of the object.