hello,
I have been wondering this for a while. I would like to animate using primitives , for example, using the Slice option of a cilinder, but adding to this cilinder some geometry changing the modelling, without converting it to a polygon. In the beginning I thought maybe the Correction deformer would give me that, but I realized that this deformer does not allow Extrude and other modelling tools on the displacement.
In this ad, in the end, there is a guy lifting some weights. The models of the weights are done by some cilinder, and i think they use the Slice option, but as you can see the modelling has as well some geometry .
https://vimeo.com/100573176
Any ideas?
Many thanks