When I break a cube into many pieces and have a ball collide, the pieces fly off and then bounce on the floor, higher and higher (as if the floor was a really flexible trampoline!) I don't know what's causing this! I've set the bounce noise and the bounce on all colliders to 0% and that didn't change anything. I cached it, and I'm currently changing mass to see how that affects it. If anyone knows the problem, can you guide me to the right direction? Thanks!