MAXON CINEMA 4D: Cinema 4D Forum Adobe After Effects Forum

Thinking Particles collision & stick when collide

COW Forums : Maxon Cinema 4D

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Robert CallahanThinking Particles collision & stick when collide
by on Jun 11, 2014 at 2:11:13 am

My current problem is trying to get an object that is emitted out of a TP Emitter and have it collide with a plane. Below is my current attempt with it. I have been trying at this for a while to no avail.

7601_tpcollision.c4d.zip

Any help is greatly appreciated! Thanks!


Return to posts index

Brian JonesRe: Thinking Particles collision & stick when collide
by on Jun 11, 2014 at 2:54:24 am
Last Edited By Brian Jones on Jun 11, 2014 at 2:55:34 am

Collision tag on the Logo is ok except for the xpresso which can go

you need a Rigid Body tag on the Particle Geometry because that where the created geometry is
- Collision tab set to Inherit Tag/Apply Tag to Children = Individual Elements/Top Level maybe turn the Collision Noise up a bit

you can dump the TP Planar Gravity as the gravity will be supplied by the dynamics

Use the arrow you made editable rather than the multipart arrow it's a lot faster


Return to posts index

Robert CallahanRe: Thinking Particles collision & stick when collide
by on Jun 11, 2014 at 3:02:03 am

Ok that seems to have made the arrow collide with the plane but now it is spazzing out when it hits the plane(keeps on going not stopping). I'll have a look tomorrow since it's getting late here.


Return to posts index



Brian JonesRe: Thinking Particles collision & stick when collide
by on Jun 11, 2014 at 3:35:47 am

7603_tpcollision2.c4d.zip


Return to posts index

Robert CallahanRe: Thinking Particles collision & stick when collide
by on Jun 11, 2014 at 3:57:22 pm

That works awesome! Thanks so much! Figured out what I did wrong, I forgot to turn on dynamics tag on particle geometry. Thanks again!


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]