How would I combine multiple texture channels?
by Andrew Jones on May 25, 2014 at 7:11:52 am
Sorta newish to c4d far as texturing goes but:
Basically trying to combine color,normal and bump as a single texture for a game, now I've tried both types of bake with incorrect results, for bake object it simply doesn't work only color comes out, and the bake texture tag creates it's own information about normal and bump, but I need it to use the textures I made for them in crazybump/photoshop instead...
Re: How would I combine multiple texture channels? by Darby Edelen on May 27, 2014 at 5:07:50 pm Last Edited By Darby Edelen on May 27, 2014 at 5:09:25 pm
I'm a little confused about what you're attempting to do. Do you want to save out the color information of the rendered object to a texture? If that's the case then bake the "Surface Color" from the Bake Texture tag.
It's important to keep in mind that this will bake all of the lighting on the object as it is lit in Cinema 4D. If you change the lights, the object, or the camera (if you're using specular or reflections) then the lighting will be different and the texture will not respond to those changes in lighting.
If I've gotten things mixed up please let me know in more detail what your end goal is.