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CD Plugins 2014 Update Released

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Cactus DanCD Plugins 2014 Update Released
by on May 14, 2014 at 10:04:21 pm

Howdy,

There are new updates to all of the CD Plugins now available from my website. The plugins have also been compiled for R15 (about time, eh?).

Here is a short video showing a few of the significant new features in the updates.






Here is the list of all of the updates:
Important: The communication pipeline between CD FBX Import/Export, CD Joints & Skin, CD Morph and CD Symmetry Tools has been improved, so if you update one, you must also update the others to stay compatible. Otherwise there will be issues with things not working.

CD IK Tools 1.549
Two new commands have been added "CD Hand Pose Save" and "CD Hand Pose Load" to save and load CD Hand poses.
Two new specialized IK tags were added called "CD Linkage IK" and "CD Piston IK". These 2 new IK tags have also been added to the CD IK Setup tool. (shown in the above video)
Added the C.O.F.F.E.E. function "CallButton()" for pre R11 versions.
Added two C.O.F.F.E.E. functions called "LayerOn" and "LayerOff" to allow Xpresso or C.O.F.F.E.E. scripts and tags to have access to enabling and disabling Layer parameters.
The CD Hand, CD Finger and CD Thumb tags now support increasing and decreasing the Edit Field values beyond the slider limits.
A bug was fixed in the IK Handle tag that caused it to not work in the Runtime mode.
The performance of the IK Handle tag was improved.
A bug was fixed in the CD Finger and CD Thumb tags that would cause a wobble when curling the fingers tightly.

CD Constraints 1.544
A bug was fixed in the CD Space Switch constraint that caused an issue when keys of the Coord. Space parameter were deleted.
An option was added to the CD Lock Constraint to lock points.

CD Joints & Skin 1.549
A new command was added to convert Cinema 4D native skinning to CD Skin.
A new command was added to convert CD Skin to Cinema 4D native skinning.
A new command was added to convert Cinema 4D native joints to CD Joints.
A new command was added to convert CD Joints to Cinema 4D native joints.
(conversion shown in the above video)
An option was added to the CD Add Joint and CD Delete Joint commands to enable automatic rebinding of the skin.
Support was added to the CD Paint Skin Weight tool to blend the weights on spline objects.
A bug was fixed in the CD Freeze Transformation command that caused a crash when the Convert Primitives option was enabled.

CD Transfer Tools 1.102
Support was added to the CD Transfer Animation command to include the objects' tags' Attributes animation tracks when the Attribute Tracks option is enabled.
A bug was fixed in the CD Transfer Mirror command when the "Include Children" option is enabled that caused the warning dialog to appear even if the 2 hierarchies are identical.
A bug was fixed in the CD Freeze Transformation command that caused a crash when the Convert Primitives option was enabled.

CD FBX Import/Export 1.024
A new command was added to convert Cinema 4D native skinning to CD Skin.
A new command was added to convert CD Skin to Cinema 4D native skinning.
A new command was added to convert Cinema 4D native joints to CD Joints.
A new command was added to convert CD Joints to Cinema 4D native joints.
(conversion shown in the above video)
The plugin has been upgraded to the FBX SDK 2012.2 for R12 and up.
An option was added to the CD Export FBX command to choose between FBX versions 7.2 and 6.1.
An option was added to the CD Export FBX command to export in ASCII format.
An option was added to the CD Import FBX command to invert Alpha Channels.
Support was added for exporting deformed primitives to vertex cache.
A bug was fixed that caused Materials and Textures to sometimes not export.
A bug was fixed that caused a crash on import when the imported file has no material mapping layer.
A bug was fixed that caused a crash when a lambert material was imported.
The export file selector dialog now displays the name of the document, or the name of the selected object if the "Export Selected Only" option is enabled.


I've also uploaded a new tutorial showing how to easily reuse a rig created with the plugins.
Part 1:






Part 2:






There are also a couple of new freebie plugins:
http://www.cactus3d.com/CDFreebies.html

Adios,
Cactus Dan

Cinema 4D R13 Prime
http://www.cactus3d.com
http://www.cactus3d.com/Plugins.html


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