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rendering only depth pass or any other pass

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Victor Camacho Guerrerorendering only depth pass or any other pass
by on May 6, 2014 at 9:31:36 am

Hello,

I have been trying something for a while but no luck. Sometimes after rendering all my passes together, there are mistakes in some passes, for example the depth pass. When I render only the depth pass, I unclick the regular image and the rest of the pass but , C4D still spend the same amount of time to calculate this "background" pass and rendering the dpeth pass. I would like to calculate only the depth pass and render it, without calculating the whole image.

I attached screenshots of what I mean.

In the first picture, you could see even after doing what you said, still is calculating the image ( besides the GI) , in the second, if you select the Single pass option to preview , you could see the "background pass" I was talking about it that has been calculated. In the third one, you could see that the depth pass has been calculated too.

http://f1.creativecow.net/7453/7453?uploaded=file

http://f1.creativecow.net/7454/screenshot2?uploaded=file


http://f1.creativecow.net/7455/screenshot3?uploaded=file


My point is, that I thought that calculating the depth pass should be quicker that calculating the whole image ( almost 5 minutes in my computer) and then saving only the depth pass.

I hope this makes sense.

Is there any way to save time and only calculating and saving the depth pass?

Many thanks!


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Brian JonesRe: rendering only depth pass or any other pass
by on May 6, 2014 at 9:20:44 pm

I don't think you can render only the depth pass (at least from a calculation standpoint) but you can turn off GI, Shadows, Textures, Transparency, etc. etc. in Render Settings and Render Settings/Options as they have nothing to do with the depth pass which should make it much quicker.


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Victor Camacho GuerreroRe: rendering only depth pass or any other pass
by on May 7, 2014 at 5:53:14 am

Thanks Brian,

it is actually a shame , because put down a little the process of the multipasses. Specially if you want to modify your reflections and do only the reflections part without calculating the rest. I guess something Maxon has to improve.

Many thanks


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Brian JonesRe: rendering only depth pass or any other pass
by on May 7, 2014 at 1:44:39 pm

but if the scene is not calculated there would be nothing to reflect except black


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Victor Camacho GuerreroRe: rendering only depth pass or any other pass
by on May 7, 2014 at 1:51:20 pm

True as well :)


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