by brian colon on Apr 25, 2014 at 4:34:47 pm
Hi i am in a bit of a mess. I modeled a character and it ended up being way to high poly to rig without cinema hanging during binding. So i used the mesh deformer with a lower rez version of the model as a cage so i can rig and move him. All works great untill i move anything. I lift his arm and it pulls shards from his body with it and i cant figure out how to fix this.