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Stitching and Deformation

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Seth Olson
Stitching and Deformation
on Apr 16, 2014 at 5:02:05 pm

I want to have stitches (cloned geometry) pinch the fabric. I was thinking: use an ambient occlusion shader on the displacement channel. but I can't seem to get it to work. It only uses the color from the end of the spectrum of the ambient occlusion gradient. Any ideas?

Thanks!


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Adam Trachtenberg
Re: Stitching and Deformation
on Apr 16, 2014 at 7:00:22 pm

You probably need to adjust the Min/Max ray length settings in the AO shader.


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Seth Olson
Re: Stitching and Deformation
on Apr 21, 2014 at 7:56:29 pm

I messed around with it, but couldn't get the results I wanted. I'm going to just "make editable" and push some high resolution ploys around. Thanks though!



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