Making a mesh higher resolution after animating
by Oliver Scott on Apr 15, 2014 at 9:03:42 pm
HELP! I've created an animation of a hand grabbing using a low-poly mesh. I was supposed to increase the resolution of the hand mesh before animating it and forgot. Is there any way you guys know how to increase the hand resolution without losing or having to re-do all the animation. The hand was rigged using C4D R15's auto rigging tools.
Re: Making a mesh higher resolution after animating by Brian Jones on Apr 16, 2014 at 2:59:02 am
beside tossing your hand into a Subdivision Surface, the better way is just to replace the low res mesh with the high then remove the Skin and the Weight tag (if you made the low res into high in place) then select the joints and new mesh and redo the Bind