Hi. I made a Projection mapping with the camera calibration tool. It is an image of a street and a house. I have used the knife tool to create a polygon of the door. I want to animate the door. How do i make the texture on the door stick even when animating?? I am not familiar with the baking concept so if that is the way to go then please advice.
Ok. If i animate with another camera what does that have to with my knife cut, if i animate with another camera will the texture part i have made a polygon of on the door stick to the door as i will animate the door?? Its gonna rotate..
Hi darby. Thanks. I did as you said. I generated uvw projection Basicly changed the state from projection to uvw. I then split the polygon and then i could move that polygon around with the texture sticked to it.
As mentioned before your advice works. I am encounting another issue now, the polygon can i make it thicker? Right now i have an emitter behind the polygon and it emitts 200 spehers and they are sticking out of the polygon as they are getting piled up..