I recently watched a Maya tutorial and I saw something really time saving so I thought to check it out if I could do it in C4D.
Lets say I create a plate with tons of small details on it and then I would like to apply it on top of my model to add those details without remove any geometry from my existing model. I think he was talking about baking geometry but Im not sure. However when I tired to do it in C4D I could not make it work.
I want to add high poly image on low poly geometry. That would give me opportunity to copy different hight poly models on low poly model to add more details. I don't want to make holes, weld them and so on. I just want to put them on the top and merge them together and keep nice topology. Is it possible?
Yes, Greebler is great piece of software that helps you to add random details to your scene.
It was not really what I had in my mind. I was asking how to merge together geometry on the top on another geometry without removing or welding polygons. If you look att the link with screenshoot i posted in the earlier message there is high poly plate and just the cube. I want to add that plate on the top on the cube and merge them together in one piece of geometry.