I recently watched a Maya tutorial and I saw something really time saving so I thought to check it out if I could do it in C4D.
Lets say I create a plate with tons of small details on it and then I would like to apply it on top of my model to add those details without remove any geometry from my existing model. I think he was talking about baking geometry but Im not sure. However when I tired to do it in C4D I could not make it work.
I want to add high poly image on low poly geometry. That would give me opportunity to copy different hight poly models on low poly model to add more details. I don't want to make holes, weld them and so on. I just want to put them on the top and merge them together and keep nice topology. Is it possible?
Re: Merging geometry by Dominic Plaza on Mar 18, 2014 at 8:49:36 am
Yes, Greebler is great piece of software that helps you to add random details to your scene.
It was not really what I had in my mind. I was asking how to merge together geometry on the top on another geometry without removing or welding polygons. If you look att the link with screenshoot i posted in the earlier message there is high poly plate and just the cube. I want to add that plate on the top on the cube and merge them together in one piece of geometry.