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Texture not applying correctly to lathed cylinder shape

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joey campbell
Texture not applying correctly to lathed cylinder shape
on Mar 16, 2014 at 1:08:25 pm

Hi - I've spent two hours trying to figure out this with no joy.
The Material won't apply correctly to the lathed shape but applies fine to a regular cylinder primitive.
I've attached the file - if anyone could shed some light on this it would be great.
[In 3d max there is an option to rotate a uvw map but there doesn't seem to be an option in c4d without going into body paint!?]


7240_tube.zip


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Adam Trachtenberg
Re: Texture not applying correctly to lathed cylinder shape
on Mar 16, 2014 at 4:36:09 pm

There's a number of things you could do:

* simply rotate the texture in Photoshop;

* set the texture tag to cylindrical mapping and use the texture tool to rotate/scale;

* duplicate the material, put the logo texture in a layer shader, add an effect>transform layer, and set the transform to rotate 90deg.


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Brian Jones
Re: Texture not applying correctly to lathed cylinder shape
on Mar 16, 2014 at 4:45:11 pm
Last Edited By Brian Jones on Mar 16, 2014 at 4:46:32 pm

you can use a cylindrical projection for the texture and the texture axis tools to get it into the right orientation.

7242_tube2.c4d.zip

edit: oop, Adam's too quick :-)


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