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Applying a vibrate tag to all children individually, not parent

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Nick MatthewsApplying a vibrate tag to all children individually, not parent
by on Mar 2, 2014 at 12:36:17 am

I just started using the program a day or two ago.

Say I have several groups of cubes arranged to spell out letters, and each 'letter' has a parent null with ~20 child cubes. How would I go about applying a vibrate tag to make each cube animate randomly in Z using a random seed without having to go and apply it manually (changing seed each time) to each and every of the couple hundred cubes?

Some blanket tag I can use? Object hierarchy tips?


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Brian JonesRe: Applying a vibrate tag to all children individually, not parent
by on Mar 2, 2014 at 2:16:16 am

replace the nulls with Mograph Fracture objects and you can use a Random Effector (in Noise or Turbulence mode) to move the children independently


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Nick MatthewsRe: Applying a vibrate tag to all children individually, not parent
by on Mar 2, 2014 at 4:39:31 am
Last Edited By Nick Matthews on Mar 2, 2014 at 4:41:20 am

Excellent, thank you, this is just what I was looking for. I hadn't known to look into the Mograph menus yet.

Edit: I had asked another question but I solved it.


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