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Nitroblast and matchmoving

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Scott WilliamsNitroblast and matchmoving
by on Feb 21, 2014 at 11:12:24 pm

I have been using nitroblast to shatter cubes dropped to a floor in cinema 4d. However when I import a scene matchmoved in syntheyes and try and set up the same configuration the cube falls to the floor and shatters but then the pieces all vibrate around on the floor and fall through it. I assume this is happening because the floor is now "moving" in the scene and the pieces won't stay still. Is there any workaround for this?


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Adam TrachtenbergRe: Nitroblast and matchmoving
by on Feb 21, 2014 at 11:28:32 pm

The only thing that should be moving from the Syntheyes scene is the camera, no?

My guess is that the issue is caused by the scale of the imported scene. Check to make sure that the collision radius in project settins>dynamics is close to the size of the dynamic pieces.


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Scott WilliamsRe: Nitroblast and matchmoving
by on Feb 22, 2014 at 12:59:47 am

Thanks Adam. I will give it a shot.


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Scott WilliamsRe: Nitroblast and matchmoving
by on Feb 22, 2014 at 3:20:35 am

Success. I actually revised the scale of the syntheses scene to 1 metre and everything works.

Thanks again. This site is the greatest.


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