I have been trying to use Team render on R15 and it does not seem to be doing any good at all. I used my old Mac Pro and my laptop on the render and in some cases it is making the long renders take longer. Has anyone else had this issue or know a way to solve it.
Re: Team Render Issue by Tim Vaughan on Feb 16, 2014 at 12:17:57 pm
I've been using team render since day 1 and haven't noticed issues like what you're having. There are, of course, many variable in renders, such as large custom texture maps that take a few minutes to download to the slave machines. But I've seen larger projects take off after a few minutes or so.
My biggest problem with team render is its lack of ability to identify already rendered frames and NOT re-write them. That and (this may of recently changed, but I don't think it has) you can't introduce a new (previously verified but turned off or off the network) computer during mid-render unless it was identified before the start render button was hit.... Oh, and you can't watch the render via an IP address off the network... Really, I'm not sure why they got rid of the whole network render; it was a pretty great little program!
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