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Smoke trail renders only as puffs

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Steve Barnier
Smoke trail renders only as puffs
on Feb 12, 2014 at 5:43:14 pm

I'm trying to make a smoke trail coming out from a jet flying overhead. When I render the current frame with Render to Picture Viewer the smoke trail looks correct. But when I render as a full animation all I get is a trail of individual puffs. Is there a setting I should be aware of?


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Brian Jones
Re: Smoke trail renders only as puffs
on Feb 12, 2014 at 6:02:40 pm

Standard particles?


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Steve Barnier
Re: Smoke trail renders only as puffs
on Feb 12, 2014 at 6:19:41 pm

Yes (not using Thinking particles). I'm using the pyrocluster shaders for the emitter and the Environment.


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Brian Jones
Re: Smoke trail renders only as puffs
on Feb 12, 2014 at 6:31:54 pm

there are separate settings for editor and render particle counts, is the render count the same as the editor count? (Birthrate Editor/Birthrate Renderer)


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Steve Barnier
Re: Smoke trail renders only as puffs
on Feb 12, 2014 at 6:36:01 pm

I've had them both set to 1000. I even set the Render Count to 10,000. It didn't make any difference.


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Steve Barnier
Re: Smoke trail renders only as puffs
on Feb 12, 2014 at 8:09:13 pm

Well, I just discovered, and then read, that pyrocluster doesn't work with the physical Renderer (which is what I was using). I hope they fix that soon.


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