on Feb 6, 2014 at 7:06:19 pm Last Edited By Jacek Ryś on Feb 6, 2014 at 8:15:07 pm
i know hundreds of things can be wrong. but generaly what can be the reason if standard renderer does both characters correctly. scene has 2 characters each including skeleton, controlls, and mesh. physical renders one character and the second disappears, there appears some mist instead, as if trace of motion blur after it.
edit: each character has cmotion. maybe a conflict between 2 cmotion units?